Copy source files to OSX and use gnustep-make The simplest, and best option is obviously to install on your Mac. Curl./configure make sudo make install and then compile your project by typing 'make'. You get a native Apple OSX application compiled against the Apple OSX ObjC frameworks. Using the same GNUmakefiles you were using on GNU/Linux/.BSD/Windows.:-) -N. Pero Additionally to the already suggested use of Xcode, you can build GNUstep on OS X with the apple-apple-apple combo.

While this might need a tweak or two to work, this gives you a thin layer of GNUstep (its additions) onto what Cocoa already provides.Markus Hitter. Copy source files to OSX to develop, build and debug using Xcode Add a wrapping Xcode project (in addition to the GNUstep makefile) and configure it to compile directly on OSX for OSX using the OSX Cocoa frameworks. You can share the sources e.g. There is no problem having GNUmakefiles and some.xcodeproj in the same source code directory. The main benefit of this approach is that you can use the Xcode/gdb integration for debugging. Examples using this approach: 1.

Error Compiling Movie Import Error

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SWK Browser from the GNUstep SWK project, DataBuilder from 2. GSCoreData (look into the sources at www.gna.org) Development is done by either working on Linux and using GORM/Project Center and compiling for Linux, or on OSX opening the project in Xcode.

Error Compiling Tweak For Mac Mac

The only thing to keep in mind is that you must also update the Xcode project or the GNUmakefile if you add source files or resources. The GNUstep.app bundle is different and runs on Linux only. The OSX.app bundle runs only on OSX, i.e. There is no single bundle that covers all architectures (unless you do some additional tricks). Install GNUstep on OSX using MacPorts Then, you can set up an identical build environment on both machines.

The drawback is that you don't have a 'native' OSX application which you can easily launch by a double-click on the.app icon.