Piranha

8, Piranha is a digital imaging application produced by Interactive Effects, Inc. Its features include editing, compositing, conforming, color grading, 2D and 3D paint, and titling. Piranha has been used to produce imagery for feature films, TV shows, and electronic entertainment titles since its debut in the mid-1990s. Release history Version Release date Platform Price Notes Piranha Animator 2.0 Apr 1996 SGI $5,000 Initially released as addon to Piranha Animator 2.5 Apr 1997 SGI - Integration with Amazon 3D Paint Piranha 3.0 Jul 1998 SGI - SGI Octane & Onyx video support Piranha 3.5 May 2002 SGI - Color corrector wheels, image compare Piranha 4.0 Feb 2004 SGI/Linux - First Linux release Piranha 5.0 2007 SGI/Linux - Introduced Piranha Player, Director, and Multipipe Piranha 7.0 Apr 2012 OS X / Linux $995 First OS X release.

Price reduced to $995. Piranha 8.0 Apr 2013 Windows / OS X / Linux $995 First Windows release.

Support for 4k/8k resolution, stereoscopic 3D, HDRI References. – Linux is a Unix-like computer operating system assembled under the model of free and open-source software development and distribution. The defining component of Linux is the Linux kernel, an operating system kernel first released on September 17,1991 by Linus Torvalds, the Free Software Foundation uses the name GNU/Linux to describe the operating system, which has led to some controversy. Linux was originally developed for computers based on the Intel x86 architecture. Because of the dominance of Android on smartphones, Linux has the largest installed base of all operating systems. Linux is also the operating system on servers and other big iron systems such as mainframe computers. It is used by around 2.

3% of desktop computers, the Chromebook, which runs on Chrome OS, dominates the US K–12 education market and represents nearly 20% of the sub-$300 notebook sales in the US. Linux also runs on embedded systems – devices whose operating system is built into the firmware and is highly tailored to the system. This includes TiVo and similar DVR devices, network routers, facility automation controls, televisions, many smartphones and tablet computers run Android and other Linux derivatives.

The development of Linux is one of the most prominent examples of free, the underlying source code may be used, modified and distributed‍—‌commercially or non-commercially‍—‌by anyone under the terms of its respective licenses, such as the GNU General Public License. Typically, Linux is packaged in a known as a Linux distribution for both desktop and server use. Distributions intended to run on servers may omit all graphical environments from the standard install, because Linux is freely redistributable, anyone may create a distribution for any intended use. The Unix operating system was conceived and implemented in 1969 at AT&Ts Bell Laboratories in the United States by Ken Thompson, Dennis Ritchie, Douglas McIlroy, first released in 1971, Unix was written entirely in assembly language, as was common practice at the time. Later, in a key pioneering approach in 1973, it was rewritten in the C programming language by Dennis Ritchie, the availability of a high-level language implementation of Unix made its porting to different computer platforms easier. Due to an earlier antitrust case forbidding it from entering the computer business, as a result, Unix grew quickly and became widely adopted by academic institutions and businesses. In 1984, AT&T divested itself of Bell Labs, freed of the legal obligation requiring free licensing, the GNU Project, started in 1983 by Richard Stallman, has the goal of creating a complete Unix-compatible software system composed entirely of free software.

Later, in 1985, Stallman started the Free Software Foundation, by the early 1990s, many of the programs required in an operating system were completed, although low-level elements such as device drivers, daemons, and the kernel were stalled and incomplete. Linus Torvalds has stated that if the GNU kernel had been available at the time, although not released until 1992 due to legal complications, development of 386BSD, from which NetBSD, OpenBSD and FreeBSD descended, predated that of Linux.

Torvalds has also stated that if 386BSD had been available at the time, although the complete source code of MINIX was freely available, the licensing terms prevented it from being free software until the licensing changed in April 2000 2. – It further features an integrated game engine. The Dutch animation studio Neo Geo developed Blender as an application in January 1995. The name Blender was inspired by a song by Yello, from the album Baby, on July 18,2002, Roosendaal started the Free Blender campaign, a crowdfunding precursor.

The campaign aimed for open-sourcing Blender for a payment of €100,000 collected from the community. On September 7,2002, it was announced that they had collected enough funds, today, Blender is free, open-source software that is—apart from the Blender Institutes two full-time and two part-time employees—developed by the community.

However, they never exercised this option and suspended it indefinitely in 2005, Blender is solely available under GNU GPLv2 or any later and was not updated to the GPLv3, as no evident benefits were seen. The following program developed in each version, In January–February 2002 it was clear that NaN could not survive, nevertheless, they put out one more release,2.25. As a sort-of easter egg, a last personal tag, the artists and it was created by Willem-Paul van Overbruggen, who named it Suzanne after the orangutan in the Kevin Smith film Jay and Silent Bob Strike Back. Suzanne is Blenders alternative to more common test models such as the Utah Teapot and the Stanford Bunny. A low-polygon model with only 500 faces, Suzanne is often used as a quick and easy way to test material, animation, rigs, texture, Suzanne is still included in Blender.

The largest Blender contest gives out an award called the Suzanne Award, due to Blenders open source nature, other programs have tried to take advantage of its success by repackaging and selling cosmetically-modified versions of it. Examples include IllusionMage, 3DMofun, 3DMagix, and Fluid Designer, official releases of Blender for Microsoft Windows, MacOS and Linux, as well as a port for FreeBSD, are available in both 32-bit and 64-bit versions. Though it is distributed without extensive example scenes found in some other programs. Internal render engine with scanline rendering, indirect lighting, and ambient occlusion that can export in a variety of formats.

Ifx's Piranha For Mac Torrent

A pathtracer render engine called Cycles, which can take advantage of the GPU for rendering, Cycles supports the Open Shading Language since Blender 2.65. Integration with a number of external render engines through plugins, keyframed animation tools including inverse kinematics, armature, hook, curve and lattice-based deformations, shape animations, non-linear animation, constraints, and vertex weighting. Simulation tools for soft body dynamics including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid body dynamics, a particle system that includes support for particle-based hair. Python scripting for tool creation and prototyping, game logic, importing/exporting from other formats, task automation, the Blender Game Engine, a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic 3. – An operating system is system software that manages computer hardware and software resources and provides common services for computer programs. All computer programs, excluding firmware, require a system to function. Operating systems are found on many devices that contain a computer – from cellular phones, the dominant desktop operating system is Microsoft Windows with a market share of around 83.

MacOS by Apple Inc. Is in place, and the varieties of Linux is in third position. Linux distributions are dominant in the server and supercomputing sectors, other specialized classes of operating systems, such as embedded and real-time systems, exist for many applications. A single-tasking system can run one program at a time. Multi-tasking may be characterized in preemptive and co-operative types, in preemptive multitasking, the operating system slices the CPU time and dedicates a slot to each of the programs. Unix-like operating systems, e. Solaris, Linux, cooperative multitasking is achieved by relying on each process to provide time to the other processes in a defined manner.

16-bit versions of Microsoft Windows used cooperative multi-tasking, 32-bit versions of both Windows NT and Win9x, used preemptive multi-tasking. Single-user operating systems have no facilities to distinguish users, but may allow multiple programs to run in tandem, a distributed operating system manages a group of distinct computers and makes them appear to be a single computer.

The development of networked computers that could be linked and communicate with each other gave rise to distributed computing, distributed computations are carried out on more than one machine. When computers in a work in cooperation, they form a distributed system. The technique is used both in virtualization and cloud computing management, and is common in large server warehouses, embedded operating systems are designed to be used in embedded computer systems. They are designed to operate on small machines like PDAs with less autonomy and they are able to operate with a limited number of resources. They are very compact and extremely efficient by design, Windows CE and Minix 3 are some examples of embedded operating systems.

A real-time operating system is a system that guarantees to process events or data by a specific moment in time. A real-time operating system may be single- or multi-tasking, but when multitasking, early computers were built to perform a series of single tasks, like a calculator. Basic operating system features were developed in the 1950s, such as resident monitor functions that could run different programs in succession to speed up processing 4.

– Within the market of desktop, laptop and home computers, and by web usage, it is the second most widely used desktop OS after Microsoft Windows. Launched in 2001 as Mac OS X, the series is the latest in the family of Macintosh operating systems, Mac OS X succeeded classic Mac OS, which was introduced in 1984, and the final release of which was Mac OS9 in 1999. An initial, early version of the system, Mac OS X Server 1.0, was released in 1999, the first desktop version, Mac OS X10.0, followed in March 2001. In 2012, Apple rebranded Mac OS X to OS X. Releases were code named after big cats from the release up until OS X10.8 Mountain Lion.

Beginning in 2013 with OS X10.9 Mavericks, releases have been named after landmarks in California, in 2016, Apple rebranded OS X to macOS, adopting the nomenclature that it uses for their other operating systems, iOS, watchOS, and tvOS. The latest version of macOS is macOS10.12 Sierra, macOS is based on technologies developed at NeXT between 1985 and 1997, when Apple acquired the company. The X in Mac OS X and OS X is pronounced ten, macOS shares its Unix-based core, named Darwin, and many of its frameworks with iOS, tvOS and watchOS. A heavily modified version of Mac OS X10.4 Tiger was used for the first-generation Apple TV, Apple also used to have a separate line of releases of Mac OS X designed for servers. Beginning with Mac OS X10.7 Lion, the functions were made available as a separate package on the Mac App Store. Releases of Mac OS X from 1999 to 2005 can run only on the PowerPC-based Macs from the time period, Mac OS X10.5 Leopard was released as a Universal binary, meaning the installer disc supported both Intel and PowerPC processors.

In 2009, Apple released Mac OS X10.6 Snow Leopard, in 2011, Apple released Mac OS X10.7 Lion, which no longer supported 32-bit Intel processors and also did not include Rosetta. All versions of the system released since then run exclusively on 64-bit Intel CPUs, the heritage of what would become macOS had originated at NeXT, a company founded by Steve Jobs following his departure from Apple in 1985.

There, the Unix-like NeXTSTEP operating system was developed, and then launched in 1989 and its graphical user interface was built on top of an object-oriented GUI toolkit using the Objective-C programming language. This led Apple to purchase NeXT in 1996, allowing NeXTSTEP, then called OPENSTEP, previous Macintosh operating systems were named using Arabic numerals, e. Mac OS8 and Mac OS9. The letter X in Mac OS Xs name refers to the number 10 and it is therefore correctly pronounced ten /ˈtɛn/ in this context.

However, a common mispronunciation is X /ˈɛks/, consumer releases of Mac OS X included more backward compatibility. Mac OS applications could be rewritten to run natively via the Carbon API, the consumer version of Mac OS X was launched in 2001 with Mac OS X10.0. Reviews were variable, with praise for its sophisticated, glossy Aqua interface 5. – Industrial Light & Magic is an American motion picture visual effects company that was founded in May 1975 by George Lucas. It is a division of the production company, Lucasfilm, which Lucas founded. It is also the original company of the animation studio Pixar.

Ifx

ILM originated in Van Nuys, California, then moved to San Rafael in 1978. In 2012, The Walt Disney Company acquired ILM as part of its purchase of Lucasfilm, Lucas wanted his 1977 film Star Wars to include visual effects that had never been seen on film before. After discovering that the effects department at 20th Century Fox was no longer operational, Lucas approached Douglas Trumbull, famous for the effects on 2001. Trumbull declined as he was committed to working on Steven Spielbergs film Close Encounters of the Third Kind. Dykstra brought together a team of college students, artists, and engineers.

Lucas named the group Industrial Light and Magic, which became the Special Visual Effects department on Star Wars. Alongside Dykstra, other leading members of the original ILM team were Ken Ralston, Richard Edlund, Dennis Muren, Joe Johnston, Phil Tippett, Steve Gawley, Lorne Peterson, and Paul Huston. In late 1978, when in pre-production for The Empire Strikes Back, Lucas reformed most of the team into Industrial Light & Magic in Marin County, the Extra-Terrestrial,.batteries not included, The Abyss, and Flubber, and also provided work for Avatar, alongside Weta Digital. In addition to their work for George Lucas, ILM also collaborates with Steven Spielberg on most films that he directs, Dennis Muren has acted as Visual Effects Supervisor on many of these films. After the success of the first Star Wars movie, Lucas became interested in using computer graphics on the sequel. So he contacted Triple-I, known for their early computer effects in movies like Westworld and Futureworld and he found it to be too expensive and returned to handmade models. But the test had showed him it was possible, and he decided he would create his own computer graphics department instead, one of Lucas employees was given the task to find the right people to hire.

His search would lead him to NYIT, where he found Edwin Catmull, Catmull and others accepted Lucas job offer, and a new computer division at ILM was created in 1979 with the hiring of Ed Catmull as the first NYIT employee who joined Lucasfilm. John Lasseter, who was hired a few later, worked on computer animation as part of ILMs contribution to Young Sherlock Holmes.

The Graphics Group was later sold to Steve Jobs, named Pixar, in 2000, ILM created the OpenEXR format for high-dynamic-range imaging 6. – Autodesk Softimage, or simply Softimage was a 3D computer graphics application, owned by Autodesk, for producing 3D computer graphics, 3D modeling, and computer animation. Formerly Softimage XSI, the software was used in the film, video game, and advertising industries for creating computer generated characters, objects.

Released in 2000 as the successor to Softimage 3D, Softimage XSI was developed by its eponymous company, on October 23,2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. As a distinct entity.

In February 2009, Softimage XSI was rebranded Autodesk Softimage and it was discontinued with the release of Softimage 2014. Autodesk Softimage was a 3D animation application that contained various computer graphics tools, modeling tools allow the generation of polygonal or NURBS models. Subdivision modeling requires no additional operators and works directly on the polygonal geometry, each modeling operation is tracked by a construction history stack, which enables artists to work non-destructively. Operators in history stacks can be re-ordered, removed or changed at any time, control rigs are created using bones with automatic IK, constraints and specialized solvers like spine or tail. Optionally, the ICE system can be used to create light-weight rigs in a node-based environment, the rigging process can be sped up through the use of adaptable biped and quadruped rigs, FaceRobot for facial rigs and automatic lip syncing.

Animation features include layers and a mixer, which allows combining animation clips non-linearly, animation operators are tracked in a construction history stack that is separate from the modeling stack, enabling users to change the underlying geometry of already animated characters and objects. MOTOR is a feature that transfers animation between characters, regardless of their size or proportions, GATOR can transfer attributes such as textures, UVs, weight maps or envelopes between different models. Softimage also contains tools to simulate particles, particle strands, rigid body dynamics, soft body dynamics, cloth, hair, the default and tightly integrated rendering engine in Softimage is mental ray. Materials and shaders are built in a node-based fashion, when users activate a so-called render region in a camera view, it will render this section of the scene using the specified rendering engine and update completely interactively. A secondary rendering mode is available for rendering real-time GPU shaders written in either the Cg or HLSL languages, also included is the FX Tree, which is a built-in node-based compositor that has direct access to image clips used in the scene. It can thus not only be used to finalize and composite rendered frames, in addition to the node-based ICE platform described below, Softimage has an extensive API and scripting environment that can be used to extend the software. The available scripting languages include C#, Python, VBScript and JScript, a C SDK is also available for plug-in developers, with online documentation available to the public.

On July 7,2008 the Softimage, Co. Announced Softimage XSI7, ICE is a visual programming platform that allows users to extend the capabilities of Softimage quickly and intuitively using a node-based dataflow diagram. This enables artists to create complex 3D effects and tools without scripting, among the main uses for ICE are procedural modeling, deformation, rigging and particle simulation. It can also be used to control scene attributes without the need to write expressions, ICE is a parallel processing engine that takes advantage of multi-core CPUs, giving users highly scalable performance.

Piranha has long been a staple of my post workflow, as a diehard linux user. But I'm happy to report (unofficially, as I'm not employed by IFX) that IFX Piranha is now available for OS X, as well as Linux, at an absurd price. Piranha is a complete end-to-end post suite in a single application.

Conform, Edit, VFX, Paint, Color (w/ rotos/secondaries), and Render from a single tool, entirely hardware accelerated using NVidia cards (though supposedly will also run similarly well on ATI cards on OS X). Piranha provides complete support for R3D and RedCode workflows.

Unless I've misunderstood something, it appears that the entire software suite, including real-time HD-SDI in/out, Stereo and 2D-to-3D Conversion, are included for that price. Also, it appears they have created a downloadable trial. Please, people, check this out, for my own sake; - I need a larger community of users to share experiences with! Which would you rather have? A kick-ass website, and a shitty product? Or a shitty product and a kick-ass website? Seriously though, what information are you looking for?

I'll admit the site isn't the coolest, and is sparse in some information, but they are a small team and it really is a matter of priorities. Ask your questions here, I'll answer them if I can, or I'll harass Tom at IFX if I can't. Maybe we can turn that discussion into new content for their site. But, really, just go download the software (you don't even have to fill out a form, just click the damn link!), you play around, adn do your best to answer your own questions. It's really not that hard, is it? Just out of curiosity, what is the 'OSX times'? I thought they did that with an version for OS X.

Is there some website design standard that is dictated for every OS X product? LOOKS AND SOUNDS REALLY COOL. EXCEPT FOR THEIR seriously lame websiteNeat Video has possibly THE WORST website I have ever seen, yet it's a plugin that is in very wide use and is arguably the best cost:value noise reduction software around.

Anyway, I'm curious to hear first hand experience with this. How does the grading side compare to Da Vinci? How does the VFX aspect compare to After Effects? I love the idea of a unified, singular piece of software, but my gut instinct is to assume that by linking everything together, they had to water the various aspects of post down.